Strategy at the Speed of Mail
Seven players. Anonymous code names. Twenty months of correspondence. You will ally. You will betray. You will receive letters that make you trust someone you've never met, never seen, never heard. Then you will discover they were lying from the start. Or maybe you were.
We don't promise fast. We don't promise easy. We promise real.
Games start monthly. Spots fill fast.
Join the waiting list. When a game opens, we assign you a country and a code name. Your real identity stays hidden. All you know is your code name and the six other code names you're playing against.
Twice each month, a physical pouch arrives in your mailbox. Inside: letters from other players, intelligence reports, the latest moves. Everything printed on quality paper, sealed, delivered by mail.
Here's how it works: You write your letters and submit them via email. We receive them digitally, then print them on quality paper and mail them to your opponents. They do the same. You receive physical letters in your mailbox; they receive yours. Moves, builds, and retreats are also submitted by email for accuracy. The result? You get the romance of physical correspondence without the hassle of handwriting and trips to the post office.
Behind the scenes, modern technology ensures everything runs smoothly. Our system tracks game state, ensures complete anonymity, and—if a player must leave—seamlessly replaces them with an AI player who has tracked every communication, every promise, every betrayal. The AI does its best to become them. The game never dies.
Months pass. Trust builds. Betrayals happen. Eventually, someone controls 18 supply centers and wins. Or the remaining players negotiate a draw. Either way, you'll have played a game for two years. You'll remember it forever.
Other sites offer Diplomacy you can play in an afternoon. We offer Diplomacy that takes 20 months. They use screens. We use paper. They promise fast. We promise real.
This is not for everyone. If you want instant gratification, look elsewhere. If you want an experience you'll remember for years—if you want to say "I played a game for two years"—apply now.
How long do games last?
20-30 months. This is not a typo. The slow pace is the point.
What if someone quits?
Our AI seamlessly takes over that player's position. But here's what makes it special: the AI has been tracking every communication, every promise, every betrayal. It knows who the player trusted, who they suspected, their writing style, their strategic patterns. The AI does its best to become them—to write like them, negotiate like them, even make the same mistakes they made. The game continues. You may not even notice when it happens.
Do I need to know how to play Diplomacy?
No. We welcome beginners. The slow pace gives you time to learn.
How do I know who I'm playing against?
You don't. Everyone uses code names. Complete anonymity. The game is pure strategy, unclouded by personality or reputation.
Can I play in multiple games?
We limit players to one game at a time. This ensures quality and commitment.
What is "The Diplomat" status?
Complete 2 games (win or lose) and earn lifetime status: $14.50/month for life. About 3 years of play, then half price forever. We reward commitment, not just victory.
What do I get for completing a game?
Finish any game (win or lose) and choose your reward: $150 credit toward your next game, or $100 cash. Your choice. We value players who see it through.
What's in the diplomatic pouch?
Letters from other players, intelligence reports, move results, and The Courtier's Gazette—our newsletter with strategy, history, and game updates.
Can players communicate directly?
No. All correspondence goes through the Game Master. You write to me, I print and mail your letter to your opponent. They write to me, I print and mail their reply to you. No email exchanges. No text messages. No Discord DMs. This ensures no player has a speed advantage. Everyone operates at the pace of mail — two weeks to read, think, and respond. Strategy, not speed.
Join the waiting list. We'll contact you when a game opens.